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Auscong.com closing down |
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By: Fate @ 8:06pm 19/10/11 |
Category: Auscong |
69 comments |
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After many years of providing a central area for users to come for all things Vietcong, Auscong.com is finally closing down.
The website and all of the file downloads will remain up for a while, but it is completely unsupported and you will unfortunately not be able to contact anyone if you have difficulties accessing any of the files or information on here.
Thank you to everyone who has supported us over the years.
Regards,
Fate and the team at Auscong.com |
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Vietcong 3 Project |
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By: silent bob @ 5:48pm 02/05/08 |
Category: Pterodon |
450 comments |
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Don Turtuma wrote following on the Pterodon Forums:
I've been seriously looking into making a game/mod and I've started testing games/engines. I was working on my own game engine, but with the current time table it would be finished in about 20-30 years. :D
The candidates:
- Crysis / CryEngine2
- Half-Life 2 / Source
- UT3 / Unreal3
I bought Crysis just for testing the editor and SDK, I don't really like the game that comes with the engine. :)
People seem to always point at Crysis when talking about "VC3", yes it has eyecandy, yes it has nice vegetation, BUT in general it has lousy documentation and none for programming. The editor is BRILLIANT, the best I've seen, it just needs better support from Crytek, hopefully they wake up before the game is dead... One of the biggest drawbacks here is the lack of AI in multiplayer, I sure hope that they fix this, because without it I'm not really interested in it at all.
Half-Life 2 / Source is already quite old and it's never been about the eyecandy but GAMEPLAY, which is the most important thing. We don't play VC1 for the good looks, eh? :)
It has loads of tutorials, code snippets etc. and a huge modding community and there's already more mods that there ever will be for any Crytek game. This is the most promising candidate.
Unreal3, the engine has been developed over the years and it has big modding community and it has some nice mods. I have no experience with it yet, I haven't got the game yet but I've already ordered it to have a closer look at the tools. It seems to have decent documentation and good tools. A good runner up?
In my opinion, the sensible choice is HL2/Source, it's old, it has great support and more players than all the other FPS games combined. But it's easy to get seduced by the eyecandy and sexy editor of Crysis.
This definitely needs more investigation and more experimenting with all three games.
What I've done so far?
- Modified HL2: Deathmatch to include AI, animations work and they kill each other and players, made a custom game DLL
- Modified the nanosuit in Crysis, made a custom game DLL
There's 4 important things to test out with each game/engine:
- How easy it is to implement a new basic game mode
- How to get new objects/buildings/props into the game
- How to get new weapons into the game
- How to get the AI working in multiplayer for co-op game modes
Which ever candidate wins, the work should be started using as many of the existing assets as possible, just adding maps, game modes and other stuff before moving to do a total conversion.
I could try to put together a team, one thing that it really needs is another coder besides me, I can't do everything, I just don't have the time for it. Modellers and mappers shouldn't be a problem, there's plenty of talented people on this forum. :)
I'm looking for experienced VC1/2 people, if someone's really interested in this, PM me and we'll see what happens. |
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Inter Clan Wars |
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By: silent bob @ 9:42pm 17/10/07 |
Category: Auscong |
393 comments |
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Who said: Vietong is dead?
The SCA clan and other clans are very active atm.
There is an inter clan war allmost every week...
Check the results
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DeToX V1.0 released |
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By: silent bob @ 8:11pm 05/09/07 |
Category: Auscong |
312 comments |
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DetoX V1.0.
This version has been developed specifically to solve the unbanner problem. It renders the unbanner useless for evading non-IP based bans.
There are two important files that comprise DetoX:
: required for running on dedicated servers.
: required for connecting to DeToX-enabled dedicated servers.
As these files are not stand alone executables- they must be injected into the vietcong process using a DLL Injector.
You can download one .
Simply run the loader.exe, select dtxServerDll.dll/dtxClientDll.dll for the hook DLL, and the vietcong process for target EXE.
What you need to know before installing DeToX:
-> Any player who attempts to join a DetoX enabled server without the client running won't even be able to establish a connection to it (receive time-out noise @ server list).
-> DetoX does not change any files on disk or in memory.
-> DeToX is fully integrated into Vietcong & HRADBA; although not thoroughly tested- it should work with ALL versions of VC/HB.
-> It should not slow down your gaming experience.
-> A client with DeToX active can join ALL servers, DeToX-enabled or otherwise.
-> DeToX enabled servers should have the letters DtX embedded in their server name- to indicate to the players that it is required to be run in order to join.
-> DeToX does NOT contain any viruses- trojans or any other kind of malcious software.
A lot of time and effort has gone into this release; feedback- bug reports etc are appreciated.
P.S. If there is enough support for the project; I will develop it into a complete anti-cheat. |
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PIMPCONG wants YOU |
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By: silent bob @ 11:14pm 22/08/07 |
Category: International |
317 comments |
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You may have heard about the Custom Add On: PIMPCONG.
Its been a while since the Project was started and now a very big barrier has been broken.
From now on it is possible to create custom characters ( many thanks to solitude, a former Pterodon employee )!
The PIMPCONG Developers Team has decided to offer Jobs to finish this Add On. You can now apply for a job as Custom Weapon Artist or Custom Character Designer ( of course for the fame only, its a non profit job ).
What skills do you need to apply:
- Knowledge of modeling with 3ds max, preferably version 7 and 8
- Knowledge of texturing with 3ds max, using the Unwrap function.
- Knowledge of Adobe Photoshop for texture purposes
- English communication skills
We prefer:
Experience working with other 3d software such as Maya, Milkshape, etc.
If you are interested in joining the Team, please check out the , the and apply by email to: jobs@pimpcong.com
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War Results: ADP 9 v SCA 0 - 24/06/07 |
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By: silent bob @ 5:37pm 25/06/07 |
Category: Auscong |
330 comments |
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Map: CambodiaCTF
Map end rule: 00:00
Date: 2007-06-24
Time: 21:36:50
US Army points: 4
[ADP]Molyneux pnts: 2 kills: 32 dths: 17
[ADP]Goona pnts: 1 kills: 21 dths: 18
[ADP]monk3y pnts: 1 kills: 11 dths: 18
[ADP]Gothic pnts: 0 kills: 30 dths: 18
[ADP]hawk pnts: 0 kills: 28 dths: 20
[ADP]Wade pnts: 0 kills: 26 dths: 3
[ADP]Fate pnts: 0 kills: 24 dths: 17
[ADP]Carcass pnts: 0 kills: 23 dths: 25
[ADP]Gonzo pnts: 0 kills: 16 dths: 16
[ADP]Capn'Carnage pnts: 0 kills: 14 dths: 16
Vietcong points: 0
Kiwifruit pnts: 0 kills: 40 dths: 22
M.Monroe<3. pnts: 0 kills: 26 dths: 26
Old_Scotch pnts: 0 kills: 25 dths: 24
BundyBear pnts: 0 kills: 19 dths: 23
Radar [ SASR] pnts: 0 kills: 16 dths: 24
=g00gs= pnts: 0 kills: 9 dths: 27
Castor pnts: 0 kills: 8 dths: 12
Catwoman Meowpnts: 0 kills: 8 dths: 18
Bloodstained pnts: 0 kills: 8 dths: 26
sPaRkLy pnts: 0 kills: 7 dths: 28
Vietcong results
Map: CambodiaCTF
Map end rule: 00:00
Date: 2007-06-24
Time: 22:16:16
US Army points: 0
Kiwifruit pnts: 0 kills: 46 dths: 23
Radar [ SASR] pnts: 0 kills: 18 dths: 11
=g00gs= pnts: 0 kills: 18 dths: 21
Old_Scotch pnts: 0 kills: 17 dths: 17
M.Monroe<3. pnts: 0 kills: 11 dths: 0
Castor pnts: 0 kills: 11 dths: 23
Catwoman Meowpnts: 0 kills: 9 dths: 13
H@ndee pnts: 0 kills: 9 dths: 17
BundyBear pnts: 0 kills: 6 dths: 21
sPaRkLy pnts: 0 kills: 3 dths: 25
Vietcong points: 5
[ADP]Gothic pnts: 2 kills: 19 dths: 15
[ADP]Wade pnts: 1 kills: 27 dths: 10
[ADP]Gonzo pnts: 1 kills: 12 dths: 13
[ADP]Capn'Carnage pnts: 1 kills: 9 dths: 16
[ADP]Molyneux pnts: 0 kills: 34 dths: 16
[ADP]hawk pnts: 0 kills: 20 dths: 16
[ADP]Carcass pnts: 0 kills: 19 dths: 26
[ADP]monk3y pnts: 0 kills: 15 dths: 12
[ADP]Goona pnts: 0 kills: 13 dths: 20
[ADP]Fezza pnts: 0 kills: 7 dths: 21 |
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Vietcong and Windows Vista |
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By: silent bob @ 10:15pm 21/05/07 |
Category: Auscong |
416 comments |
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Vietcong and Windows Vista
1. Foreword
2. Required Software
3. Changes on Vista and Direct X
4. Greetings
1. Foreword
The main reason why Vietcong does not run with Windows Vista is simple: Direct X10 is detected as "vchook" or "direct3Dhook"
This Tut will show you how to play Vietcong with Windows Vista although we recommend Windows XP for the next one or two years.
The reason:
Vietcong on Vista with actual hardware: 100-200 FPS ( depends on map )
Vietcong on XP with actual hardware: 250-300 FPS ( depends on map )
2. Required Software
--->>DirectX Eradicator (Source: http://www.3dcenter.de/downloads/files/c...-eradicator.zip)
--->>DirectX 9.0c (Source: http://download.microsoft.com/download/4...2007_redist.exe)
3. Changes on Vista and Direct X
Download both tools
Install the DirectX Eradicator and delete DirextX from your PC
Reboot your PC and cancel the automatic new installation of DirectX
Install DirectX 9c
Reboot, you are able to play now ( Hradba and Dedicated Servers tested ).
Do not update to DirectX 10!
4. Greetings
This Tut works with Windows Vista only and has been tested with following system specs:
CP AMD 4800+ X2
Board: Asus M2NS-NVM
Ram: 2048 Infenion
Video:GeForce 7600GS
OS: Windows Vista Premium
THX and Greetz to: bast1an,Vici
Written by RacheEngel aka Shanks aka f6BLUE aka Moep / translated by Silent Bob |
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